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When product discovery isn’t enough

Why the hardest part of building products is running organisations that can deliver them.

By Tori Sanderson

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When product discovery isn’t enough

Why the hardest part of building products is running organisations that can deliver them.

By Tori Sanderson

View profile

The pattern that keeps reappearing

At Avian we’ve been deep in a run of discovery projects lately across public services, large-scale digital platforms, and major organisational change programs.

And at every turn, one pattern keeps reappearing: a brief that begins as “help us understand how this product is performing” ends up becoming “how can we fix that with our constraints?” or even “are we structured to deliver this well?”

Because it’s never just about the product.

A product is built by people, inside a system, governed by a set of decisions and incentives that directly shape user experience. When you start pulling the threads of product performance, you end up deep in the system that made it that way.

For this reason, we like to run three phases of activities in Discovery:

  • Product Discovery: what is being built and how it performs
  • People Discovery: who’s shaping, funding, and supporting it; and how culture, confidence, and incentives influence delivery
  • Process Discovery: how decisions and priorities impact the product

Here we focus on Product Discovery; in coming articles, we’ll cover People and Process.

Above: Photo by airfocus on Unsplash

Above: Photo by UX Indonesia on Unsplash

We’re here to help—and always happy to chat.